Justin Gary — Taking the Path Less Traveled, The Phenomenon of “Magic: The Gathering,” How Analytical People Can Become “Creative” People, Finding the Third Right Answer, and How to Escape Your Need for Control (#687)
Justin Gary — Taking the Path Less Traveled, The Phenomenon of “Magic: The Gathering,” How Analytical People Can Become “Creative” People, Finding the Third Right Answer, and How to Escape Your Need for Control (#687)
“It can be way worse to win the wrong game than to lose one that you unquestionably enjoy playing.”
— Justin Gary
Justin Gary (@Justin_Gary) is an topnotch designer, author, speaker, and entrepreneur. He is CEO of Stone Blade Entertainment and creator of the innovative and award-winning Ascension deck-building game series. Prior to designing games, Justin was the youngest ever Magic: The Gathering US National Champion. He has studied creativity and unromantic the principles of diamond to create dozens of products over his 20 years in the industry for brands that include Marvel, World of Warcraft, and the Wharton School of Business. Today, he designs, consults, and teaches creativity virtually the world as a digital nomad.
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#687: Justin Gary — Taking the Path Less Traveled, The Phenomenon of “Magic: The Gathering,” How Analytical People Can Become “Creative” People, Finding the Third Right Answer, and How to Escape Your Need for Tenancy
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Want to hear flipside episode with someone who makes games for a living? Listen to my conversation with Doom co-creator John Romero in which we discussed developing 13 games in one year, hyperthymesia, early innovations in 3D gaming, designing games with movable and removable parts in mind, the ups and downs of starting a new gaming company, and much more.
#681: Doom Legend John Romero — The Path to Prolific Innovation and Making 130 Games, How to Find the Soul of the Work, Audacious Ambition, and Towers in Monk Mode
What was your favorite quote or lesson from this episode? Please let me know in the comments.
[19:45] Monopoly lessons learned from a family of lawyers.
[23:28] Innovations that made Magic an instant success.
[26:40] Magic game wastefulness considerations.
[30:06] Justin exits his Magic career with an unsimilar mindset.
[36:43] Too tomfool for law school.
[41:34] Risk is relative.
[43:39] From playing games to designing games.
[46:10] A Whack on the Side of the Head.
[49:53] Surfacing our assumptions.
[54:47] The cadre diamond loop and constructive brainstorming.
[1:00:20] Brainstorming tools.
[1:02:01] Prototyping.
[1:06:26] The value of ugly first drafts.
[1:09:37] From visitor man to entrepreneur.
[1:15:45] Fear-setting and contingency planning.
[1:18:13] The early stages of startup life.
[1:24:05] TTP.
[1:25:21] Taking the visitor to the next level.
[1:31:43] Gaming GAMA and other trade shows.
[1:37:02] Eliciting feedback at the playtesting stage.
[1:42:32] Ascension debuts at Gen Con.
[1:47:04] The finances of game production.
[1:51:27] The pros and cons of selling a game to flipside company.
[1:53:54] Favorite failures.
[1:59:17] Maintaining relationships through failures.
[2:00:45] Lessons learned through trial and error.
[2:03:39] Putting the rule of three to work.
[2:05:21] Why Justin’s team communicates via Discord.
[2:07:49] How a trip to Thailand helped Justin escape his need for control.
[2:11:25] Justin’s billboard.
[2:12:49] Parting thoughts.
MORE JUSTIN GARY QUOTES FROM THE INTERVIEW
“Cultivate repletion with uncertainty and impermanence.” — Justin Gary
“It can be way worse to win the wrong game than to lose one that you unquestionably enjoy playing.” — Justin Gary
“Deadlines are magic. It doesn’t matter if you have no idea what you’re doing, you have a deadline.” — Justin Gary
“Most of the times we take risks, we’re not jumping off cliffs or into urgent buildings. It’s just your career takes a variegated path or you’re overdue in school or whatever. It’s a very low cost.” — Justin Gary
“There’s nothing that differentiates a creative person from a not-creative person other than process.” — Justin Gary
“It’s unquestionably net negative for you to invest in making something ‘pretty’ early on in the process.” — Justin Gary
“If you really, really think well-nigh the worst specimen scenarios, 99 times out of 100, they’re totally recoverable within a year. It’s often way less.” — Justin Gary
“Imagine you’re towers a house, and surpassing you’ve plane laid the foundation, you’re worrying well-nigh the paint verisimilitude on the walls and where the furniture goes. You’re not going to get very far. You’re wasting a lot of time. Make sure you’ve got a solid foundation first. Worry well-nigh the paint verisimilitude later. I think a lot of designers start by worrying well-nigh the paint verisimilitude stuff wrong and they’re never going to finish a house that way.” — Justin Gary
“Nobody knows what they’re doing. I cannot know what I’m doing at least as well as everyone else. This idea that the difference between a leader and somebody else is not that they know something or that they have some special access. It’s that [they’re] just willing to make some assertions and own the consequences. That’s it. That’s the difference.” — Justin Gary